How to create/build/install a system plugin
Let's write some code
#include <shiva/entt/entt.hpp>
#include <shiva/ecs/system.hpp>
namespace my_game::plugins
{
//! Depending on the system_type, the inheritance can be different.
class system_example final : public shiva::ecs::post_update_system<system_example>
{
public:
//! Destructor
~system_example() noexcept final = default;
/* Only this constructor is allowed in plugins */
//! Constructor
system_example(shiva::entt::dispatcher &dispatcher,
shiva::entt::entity_registry ®istry,
const float &fixed_delta_time) noexcept;
//! The creator function (entry point of your plugins)
//! Return should always be a unique_ptr on base_system in plugins
static std::unique_ptr<shiva::ecs::base_system> system_creator(entt::dispatcher &dispatcher,
entt::entity_registry ®istry,
const float &fixed_delta_time) noexcept;
//! override from base_system
//! The logic of the system will be inside this function
void update() noexcept final;
//! Reflection (mandatory by a type_traits)
reflect_class(render_system)
static constexpr auto reflected_functions() noexcept;
static constexpr auto reflected_members() noexcept;
private:
//! You can have additional data here
}
}How to share data between plugins (without the dispatcher)
How to subscribe/emit event from a system plugin (or header-only)
CMake
Inside shiva project
Outside shiva project
Additional hints
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