shiva::event
On this page you will find information about the different events that can be sent and received in shiva
Purpose
Events
add_base_system
add_base_system(std::unique_ptr<shiva::ecs::base_system> system_ptr_ = nullptr) noexcept#include <memory>
#include <shiva/event/add_base_system.hpp>
#include "conrete_system.hpp"
shiva::entt::dispatcher dispatcher;
dispatcher.trigger<shiva::event::add_base_system>(
std::make_unique<concrete_system>(...));after_load_systems_plugins
after_load_resources
fatal_error_occured
quit_game
start_game
key_pressed
key_released
change_scene
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