shiva::event
On this page you will find information about the different events that can be sent and received in shiva
Purpose
The purpose of this module is to give users the opportunity to interact through events in their program, whether in C++ or in a scripting language.
Events
Event Name | Description |
trigger an event that add a system in the system manager | |
triggers an event after the complete loading of plugged systems | |
triggers an event after the complete loading resource of a scene or program | |
triggers an event that indicates that an uncorrectable error has occurred | |
triggers an event that indicates the end of the program | |
triggers an event that indicates the beginning of the program | |
triggers an event if the user presses a key on his keyboard | |
triggers an event if the user release a key on his keyboard | |
triggers an event that indicates the change from one scene to another |
All events are default constructible.
add_base_system
after_load_systems_plugins
This event has no constructor
after_load_resources
This event has no constructor
fatal_error_occured
quit_game
start_game
This event has no constructor
key_pressed
key_released
change_scene
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