Lua

Events

Functions

Description

trigger an event with the c++ dispatcher

Entity Registry

Functions

Description

get the numbers of entities

checks whether the requested component is associated with the given entity

Events API Documentation

shiva.dispatcher:trigger_[event_name]_event

This function trigger an event using the EnTT dispatcher.

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All those functions are automatically generated based on shiva::event.

-- Global signature
shiva.dispatcher:trigger_[event_name]_event(evt_arg);

-- Example of generated one
shiva.dispatcher:trigger_quit_game_event(evt_arg);

Parameters

Name

Description

evt_arg

type -> constructor of the current_event

Example

Entity Registry API Documentation

shiva.entity_registry:create

This function create an entity through the EnTT registry and return an unique identifier.

Return value

Possible name

Description

entity_id

integer

  • the entity identifier

Example

shiva.entity_registry:destroy

This function destroy an entity through the EnTT registry.

Parameters

Name

Description

entity_id

integer

  • the identifier of the entity to be destroyed.

Example

shiva.entity_registry:nb_entities

This function retrieve the number of entities through the EnTT registry

Return value

Possible name

Description

nb_entities

integer

  • the number of entities

Example

shiva.entityregistry:has_[component_name]_component

This function checks whether the requested component is associated with the given entity through the EnTT registry

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All those functions are automatically generated based on the common components.

Parameters

Name

Description

entity_id

integer

  • the identifier of the entity to be verified

Return value

Possible name

Description

result

boolean

  • true if the entity has the component

  • false otherwise

Example

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